Patrick Quah is a maker and game designer, with a focus on experiences that bring players together and encourage social interaction.
As a recent graduate of the USC Interactive Media and Games Division’s Master’s program, he has completed several student projects including Tetheron (a local multiplayer arcade game), Co-Operatives (an immersive asymmetric co-op espionage simulator) and Hƿæt! (an interactive VR exploration of oral traditions), the first of which was showcased at Indiecade’s E3 booth.
He is an avid costumer, prop-maker, LARPer and cosplayer and spends far too much time at the Ren Faire.
You can check out his work at patrickquah.com
Martzi Campos is a game designer and art director at the USC Game Innovation Lab. She has her BFA in Painting from the Rhode Island School of Design and a MFA in Interactive Media and Games from the USC school of Cinematic Arts. She specializes in visual art, installation art, board games, physical games, role-playing games, and educational games. Her recent work, Beautiful Corner (a full sized interactive installation), The Meadow (a virtual reality installation), and Curiouser and Curiouser (a pop-up book with an interactive digital component) have been showcased at the IndieCade Festival, the Game Developers Conference, and E3.
You can see more of her work at martzi.com